Categories
Project Urban development

Supertanker

Supertanker embarked on its journey as a Lab for Urban Development, making its first stop in the Copenhagen Harbour in 2003. The primary objective of this lab was to foster a critical, creative, and inclusive dialogue as the foundation for urban development. To achieve this, various initiatives were organized to facilitate discussions about the future […]

Categories
Education Gameplays

Mapping Urbanity

2016 Mapping Urbanity, Tampere. The 2 week workshop for students of Architecture of took the act of mapping from only observing to exploring space by doing small appropriations (with masking tape). The students would test the technology and methods on the university campus before they would explore the urban development site, Hiedanranta, west of Tampere. […]

Categories
Education Gameplays

Salo Stories

2017 Salo Stories, Finland. The pedagogical experiments of the EU funded “Urban Education Live” project took (mostly) place in the Finnish city of Salo. The town is well known — in Finland — as a town hard hit by globalisation: The production of Nokia phones took the city from boom to bust. The main local […]

Categories
Education Workshops

ACCITI Workshop

2018, ACCITI Workshop, Venice. As part of the Venice Biennale of Architecture in 2018 I collaborated with Biennale Urbana in their temporary appropriation of Caserma Pepe, an old army barrack on Lido. The high school students had 2 weeks of practical experience in what we called Situated Active Citizenship. An initial exploration of their classroom […]

Categories
Gameplays Urban development

Stories in and about the Urban

2012 Stories in and about the Urban, Denmark. A streetkitchen was the main tool in a mapping process that resulted in 60 interviews on the streets with local citizens and passersby in the post industrial town of Hedehusene – a suburb of Copenhagen. The Street interviews were recorded on video based on spontaneous meetings for […]

Categories
Gameplays Urban development

Garden Appropriation

2012, Garden Appropriation, Hedehusene, Denmark. During a mapping of Hedehusene, Copenhagen, we discovered an old garden with a strong symbolic meaning for local citizens – the last remnants of a demolished factory. We managed to gain access and arranged an open garden where citizens over two weeks could come by and share their dreams and […]

Categories
Education Gameplays Workshops

Urban Workshop

2013, Urban workshop, Hedehusene, Denmark. A two week full time workshop format that has been developed during the years of Supertanker such as the workshop “Urban Process Design” from 2011. It also points forward to the “Space Transformers” – the gamebased workshop format from 2019. The workshop formats intend to give students a hands on experience […]

Categories
Gameplays Urban development

The Greenhouse

2013 The Greenhouse, Gameplay for urban regeneration. This gameplay or process design tried to sum up how to do urban regeneration right. Based on 6 years work in the post industrial suburb of Copenhagen, Hedehusene. The aim was an open ended approach where the local needs and dreams were not fixed before the project started. […]

Categories
Education Workshops

TMS Design Studio

2014 TMS Design Studio, Hedehusene, Denmark. A 2 month on site design studio (two days a week) with landscape architecture students from University of Copenhagen (co-organiser/educator). The course had its basecamp in an old factory building in Hedehusene that became both a space for work(shop) and for inviting citizens to test new ways of using […]

Categories
Research Workshops

CRIR House Workshop

2019 CRIR House Workshop, Christiania, Copenhagen. Since 2004 the CRIR has hosted researchers from around the world with a particular interest in Christiania as a research area. Christiania’s insight and experience into local organisation, alternative architecture, lifestyle, culture, sustainable environments, quality of life, democracy and innovation is unique in the world and could generate important […]