2015 Fun City was an entry to the competition called “Designing the Urban Commons”. I include it here in spite of being a bit unfinished because it points forward to some elements in the understanding of urban development that I am still pursuing. The title “Fun City” is referring to the “Fun Palace” of Joan […]
Category: Gameplays
2016 Mapping Urbanity, Tampere. The 2 week workshop for students of Architecture of took the act of mapping from only observing to exploring space by doing small appropriations (with masking tape). The students would test the technology and methods on the university campus before they would explore the urban development site, Hiedanranta, west of Tampere. […]
2017 Salo Stories, Finland. The pedagogical experiments of the EU funded “Urban Education Live” project took (mostly) place in the Finnish city of Salo. The town is well known — in Finland — as a town hard hit by globalisation: The production of Nokia phones took the city from boom to bust. The main local […]
2012 Stories in and about the Urban, Denmark. A streetkitchen was the main tool in a mapping process that resulted in 60 interviews on the streets with local citizens and passersby in the post industrial town of Hedehusene – a suburb of Copenhagen. The Street interviews were recorded on video based on spontaneous meetings for […]
Garden Appropriation
2012, Garden Appropriation, Hedehusene, Denmark. During a mapping of Hedehusene, Copenhagen, we discovered an old garden with a strong symbolic meaning for local citizens – the last remnants of a demolished factory. We managed to gain access and arranged an open garden where citizens over two weeks could come by and share their dreams and […]
2013, Urban workshop, Hedehusene, Denmark. A two week full time workshop format that has been developed during the years of Supertanker such as the workshop “Urban Process Design” from 2011. It also points forward to the “Space Transformers” – the gamebased workshop format from 2019. The workshop formats intend to give students a hands on experience […]
The Greenhouse
2013 The Greenhouse, Gameplay for urban regeneration. This gameplay or process design tried to sum up how to do urban regeneration right. Based on 6 years work in the post industrial suburb of Copenhagen, Hedehusene. The aim was an open ended approach where the local needs and dreams were not fixed before the project started. […]