B&W was a big abandoned shipyard in the centre of Copenhagen. Organising artist studios and making sculptures.
The city hall square is one of the most central meeting places in the city. This is where you celebrate the national (football, handball… ) teams, light the Christmas tree and demonstrate against war or cuts in kindergarten budgets. In 1997, the HQ of the main Danish newspaper, Politiken, found itself cut off from the rest […]
In 1999, the H99 event took place, and my responsibility was to curate an exhibition that explored the future collaboration between Helsingør (Elsinore with the castle of Hamlet, Kronborg) and Helsingborg, two cities located in the northern part of the Öresund region. During this time, the twin cities faced pressure due to the construction of […]
Supertanker embarked on its journey as a Lab for Urban Development, making its first stop in the Copenhagen Harbour in 2003. The primary objective of this lab was to foster a critical, creative, and inclusive dialogue as the foundation for urban development. To achieve this, various initiatives were organized to facilitate discussions about the future […]
2015 Fun City was an entry to the competition called “Designing the Urban Commons”. I include it here in spite of being a bit unfinished because it points forward to some elements in the understanding of urban development that I am still pursuing. The title “Fun City” is referring to the “Fun Palace” of Joan […]
2012 Stories in and about the Urban, Denmark. A streetkitchen was the main tool in a mapping process that resulted in 60 interviews on the streets with local citizens and passersby in the post industrial town of Hedehusene – a suburb of Copenhagen. The Street interviews were recorded on video based on spontaneous meetings for […]
2012, Garden Appropriation, Hedehusene, Denmark. During a mapping of Hedehusene, Copenhagen, we discovered an old garden with a strong symbolic meaning for local citizens – the last remnants of a demolished factory. We managed to gain access and arranged an open garden where citizens over two weeks could come by and share their dreams and […]
2013 The Greenhouse, Gameplay for urban regeneration. This gameplay or process design tried to sum up how to do urban regeneration right. Based on 6 years work in the post industrial suburb of Copenhagen, Hedehusene. The aim was an open ended approach where the local needs and dreams were not fixed before the project started. […]