Categories
Gameplays Urban development

Stories in and about the Urban

2012 Stories in and about the Urban, Denmark. A streetkitchen was the main tool in a mapping process that resulted in 60 interviews on the streets with local citizens and passersby in the post industrial town of Hedehusene – a suburb of Copenhagen. The Street interviews were recorded on video based on spontaneous meetings for […]

Categories
Gameplays Urban development

Garden Appropriation

2012, Garden Appropriation, Hedehusene, Denmark. During a mapping of Hedehusene, Copenhagen, we discovered an old garden with a strong symbolic meaning for local citizens – the last remnants of a demolished factory. We managed to gain access and arranged an open garden where citizens over two weeks could come by and share their dreams and […]

Categories
Gameplays Urban development

The Greenhouse

2013 The Greenhouse, Gameplay for urban regeneration. This gameplay or process design tried to sum up how to do urban regeneration right. Based on 6 years work in the post industrial suburb of Copenhagen, Hedehusene. The aim was an open ended approach where the local needs and dreams were not fixed before the project started. […]