2013 The Greenhouse, Gameplay for urban regeneration. This gameplay or process design tried to sum up how to do urban regeneration right. Based on 6 years work in the post industrial suburb of Copenhagen, Hedehusene. The aim was an open ended approach where the local needs and dreams were not fixed before the project started. A mapping tool would help discover and connect stories and resources. (that eventually became a working prototype, Live Mapping)
The Greenhouse was envisioned as a 3 year process that each year would go through the phases: A. Stories (mapping what is there) B. Dialogue (setting the agenda) and C. Offshoots or actions. The central strategy was to create a “dialogical space” and build capacity that over the 3 years would spark locally rooted offshoots or initiatives.
Link to PDF version of the full presentation of the Greenhouse here
Link to short PDF overview here
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/1.-Phases-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/2.-Spiral-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/3.-Theory-of-change-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/4.-Strategy-tactics-and-evaluation-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/5.-Organisation-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/6.-Offshoots-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/8.-Timeplan-1024x724.png)
![](https://www.jensbrandt.net/wp-content/uploads/2023/02/7.-Mapping-tool-1024x724.png)